![]() I set the pass depth to 0.025" (this will control how "stair-stepped" your angled face appears.smaller numbers give a smoother looking face). When I want to created faces with an arbitrary angle-I'll create a new V-Bit and enter the angle I want (if I wanted a face that was only 1 degree off vertical, I'd say that my vbit was 2 degrees). ![]() A 60 degree bit creates a steeper face, a 15 degree V-Bit creates an even steeper face. creating a 45 degree angled face in the material. A 90 degree bit has cutting edges that are at a 45 degree angle to the material-so when the bit steps down, it will offset the profile it is cutting inwards by the same amount. When you create a VCarve toolpath using a v bit-the program will create the path based on the angle listed in the bit profile. It's a little bit convoluted, but I think it might work perfectly in your situation (you could taper the profile of the part and press it into place more easily). So-I've got kind of a weird idea.There's a method I use in VCarve to create tapered edges on parts using just a regular straight bit. Now that I have the rough shape that is basically a kidney bean, how do I smooth out the edges, make arcs of the edges? I am sure I saw that somewhere. Man I swear I tried to no end to import it 2 weeks ago when I started this and could not get anywhere. > r for the object you're trying to trace-otherwise > racing works if there is a lot of contrast in colo > e in the arrangement I want for my toolbox-photog > m tool holders-I just lay the tools out on a tabl > I've done this kind of thing before to cut out foa > e if you measure the tray to be 3" wide-just scal > that you take from the actual tray in the car-lik > o get the scale right - based on one measurement > e shape drawn out-you can use the resizing tool t > yet in VCarve-but their documentation does a good > these are some tools that you might not have used > around until you've got a good fit (I realize that ![]() > ape drawn, you can use node-editing to move points > -to reduce distortion from the camera lens. > the tray, try to get high up above it and zoom in. > nd the following: take a photo from directly above > If you're just looking for an outline-I'd recomme > Are you trying to just get the outline of the shap The automatic bitmap tracing works if there is a lot of contrast in color for the object you're trying to trace-otherwise, manual tracing works. I've done this kind of thing before to cut out foam tool holders-I just lay the tools out on a table in the arrangement I want for my toolbox-photograph, trace, scale and cut. Once you've got the shape drawn out-you can use the resizing tool to get the scale right - based on one measurement that you take from the actual tray in the car-like if you measure the tray to be 3" wide-just scale the width of your sketch to 3". Once you've got the rough shape drawn, you can use node-editing to move points around until you've got a good fit (I realize that these are some tools that you might not have used yet in VCarve-but their documentation does a good job of laying out the details). Draw on top of the photo using the spline tool. If you're just looking for an outline-I'd recommend the following: take a photo from directly above the tray, try to get high up above it and zoom in-to reduce distortion from the camera lens. Are you trying to just get the outline of the shape? or a 3D model of the tray?
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |